L-nets, parallel strategies and proof-nets We present Ludics nets (L-nets) as a game model allowing for concurrent interaction. L-nets have been developed in the context of Ludics (Girard 2001), which could be seen as a game model of sequential interaction, abstracting away from proof-theory. L-nets can be seen both as parallel strategies (in game-semantical terms) and as an abstract form of proof nets. Strategies capturing sequential interaction, such as Hyland-Ong innocent strategies or Girard's designs, are based on trees; during an interaction (play, or run) the order between the actions is totally specified. L-nets on the contrary are based on graphs, and interactions are partial orders; the intuitionis that some actions can be performed in parallel (or scheduled in any order), while there are tasks which depend upon other tasks. When taking a proof-theoretical point of view, a tree strategy can be seen as an abstract sequent calculus derivations, while an L-net appears as an abstract (multiplicative-additive) proof-net. Moreover, as a tree strategy is a particular case of L-net, we have a homogeneus setting, in which it is possible to move between different degrees of sequentiality (both on the syntactical and on the semantical side). This talk is based on work in collaboration with Francois Maurel and with Pierre-Louis Curien.