Non-alternating innocence in asynchronous games The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to non-alternating strategies seems problematic because the definition of views is based on the hypothesis that Player and Opponent alternate during the interaction. In this talk, I will take advantage of the diagrammatic reformulation of innocence developed by Melliès in earlier work on asynchronous games, in order to extend the definition of innocence to non-alternating games. I will explain how to construct a *-autonomous category with asynchronous games as objects, and innocent and non-alternating strategies as morphisms - and how to recover the usual category of innocent and alternating strategies as a subcategory. I will conclude my talk by indicating briefly how first and second order linear logic is interpreted in this framework.