Names and Games I'll talk about some applications of nominal sets to game semantics. Nominal sets provide intrinsic notions of names and binding within standard set theory. One use of these is to build game models for languages and situations where names are more or less evident: such as the nu-calculus, ML with references, aliasing of heap-allocated variables, or objects. Quite independently, existing game models already use various name-like constructions: such as pointers within plays, or labels for threads of interaction. Nominal sets also give an opportunity to rationalise this internal machinery, replacing integer tags or explicit quotients with well-behaved nominal concepts.